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๐ŸŽฎ Unity Study/Unity 59

Unity HTTP ํ†ต์‹ (UnityWebRequest, Get/Post, IMultipartFormSection)

* HTTP: ์›น์ƒ์—์„œ ํด๋ผ์ด์–ธํŠธ์™€ ์„œ๋ฒ„ ๊ฐ„์— request/response ๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ฃผ๊ณ  ๋ฐ›์„ ์ˆ˜ ์žˆ๋Š” ํ”„๋กœํ† ์ฝœ. HTTP ๋ฉ”์†Œ๋“œ ์ค‘ ๋งŽ์ด ์“ฐ๋Š” 2๊ฐ€์ง€. GET, POST. 1) GET: ์„œ๋ฒ„๋กœ๋ถ€ํ„ฐ ์ •๋ณด๋ฅผ ์กฐํšŒํ•˜๊ธฐ ์œ„ํ•ด ์„ค๊ณ„๋œ ๋ฉ”์†Œ๋“œ. ๋ฐ์ดํ„ฐ๋ฅผ ์š”์ฒญํ•  ๋•Œ ํ•„์š”ํ•œ ๋ฐ์ดํ„ฐ๋ฅผ Body ์— ๋‹ด์ง€ ์•Š๊ณ  ์ฟผ๋ฆฌ ์ŠคํŠธ๋ง์„ ํ†ตํ•ด ์ „์†กํ•œ๋‹ค. URL์˜ ๋์— ?์™€ ํ•จ๊ป˜ ์ด๋ฆ„๊ณผ ๊ฐ’์œผ๋กœ ์Œ์„ ์ด๋ฃจ๋Š” ์š”์ฒญ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์ฟผ๋ฆฌ์ŠคํŠธ๋ง์ด๋ผ๊ณ  ๋ถ€๋ฅธ๋‹ค. ์š”์ฒญ ํŒŒ๋ผ๋ฏธํ„ฐ๊ฐ€ ์—ฌ๋Ÿฌ๊ฐœ ์ด๋ฉด &๋กœ ์—ฐ๊ฒฐํ•ด์„œ ์ „์†กํ•œ๋‹ค. ex) ์ฟผ๋ฆฌ ์ŠคํŠธ๋ง์„ ํฌํ•จํ•œ URL ์ƒ˜ํ”Œ www.example-url.com/resources?name1=value1&name2=value2 2) POST: ๋ฆฌ์†Œ์Šค๋ฅผ ์ƒ์„ฑ/๋ณ€๊ฒฝํ•˜๊ธฐ ์œ„ํ•ด ์„ค๊ณ„๋œ ๋ฉ”์†Œ๋“œ. ์ „์†กํ•ด์•ผํ•  ๋ฐ์ดํ„ฐ๋ฅผ HTTP ๋ฉ”์„ธ..

[Unity Associate Programmer] ์œ ๋‹ˆํ‹ฐ ์ธ์ฆ์‹œํ—˜ ๊ณต๋ถ€ ๋ฐ ํ•ฉ๊ฒฉ ํŒ

์œ ๋‹ˆํ‹ฐ ์ธ์ฆ์‹œํ—˜ ์ค€๋น„ ํ›„๊ธฐ -> ๊ฒฐ๊ณผ๋Š” ํ•ฉ๊ฒฉ...! ์ž๊ฒฉ์ฆ ์‹œํ—˜๋‹ต๊ฒŒ ์• ๋งค?ํ•œ๊ฒŒ ๋งŽ์•„์„œ 700์  ๋งŒ์ ์— 537์ ์œผ๋กœ ๊ฒจ์šฐ ํ•ฉ๊ฒฉํ–ˆ์–ด์š”. ํŒ์€ ๋ฌธ์ œ๋ฅผ ์ •๋ง์ •๋ง ์ž˜ ์ฝ๊ณ , ๊ฒ€ํ† ์ฒดํฌ ๊ธฐ๋Šฅ์„ ์ž˜ ํ™œ์šฉํ•ด์„œ ๋‹ค์‹œ ํ•œ๋ฒˆ ํ’€์–ด๋ณด๋Š” ๊ฑฐ์—์š”. ์‹œํ—˜์‹œ๊ฐ„์€ 100๋ถ„ ๋™์•ˆ 60๋ฌธํ•ญ์„ ํ‘ธ๋Š” ๊ฑด๋ฐ, ์งง์œผ๋ฉด 30๋ถ„ ์•ˆ์ด๋ฉด ํ’€ ์ˆ˜ ์žˆ๊ฑฐ๋“ ์š”. ๊ฐ์ ์ด ๋งŽ์ด ๋œ๊ฑธ๋กœ ๋ณด์•„ ๋Œ€์ถฉ ์ฝ์œผ๋ฉด ํƒˆ๋ฝํ•  ์ˆ˜๋„ ์žˆ๋Š” ์‹œํ—˜ ๊ฐ™์Šต๋‹ˆ๋‹ค ใ…  ์œ ๋‹ˆํ‹ฐ ๊ณต์‹ ์‚ฌ์ดํŠธ์— ๋ฌด๋ฃŒ๋กœ ์ž๊ฒฉ์ฆ ์ค€๋น„ ํŠœํ† ๋ฆฌ์–ผ?์ด ์žˆ๋Š”๋ฐ, ๊ฑฐ๊ธฐ์— ํ€ด์ฆˆ๋„ ์žˆ๊ฑฐ๋“ ์š”. ๊ทธ ํ€ด์ฆˆํ˜•์‹์œผ๋กœ ๋‚˜์˜ค๋‹ˆ๊น ๊ผญ๊ผญ๊ผญ ๋‹ค ํ’€์–ด๋ณด์‹œ๋Š”๊ฑธ ์ถ”์ฒœ๋“œ๋ ค์š”. ํŠœํ† ๋ฆฌ์–ผ์˜ ๊ตฌํ˜„๋ฌธ์ œ๋“ค, C# ๊ฐ์ฒด์ง€ํ–ฅ ๊ฐœ๋…๋ฌธ์ œ, Git ๋“ฑ๋“ฑ ๋‹ค์–‘ํ•˜๊ฒŒ ๋‚˜์˜ค๋‹ˆ๊นŒ ๊ผญ๊ผญ๊ผญ ํ€ด์ฆˆ๋ผ๋„ ๋‹ค ๋ณด๊ณ  ์œ ํ˜• ์ตํžˆ์‹œ๊ณ  ๊ฐ€์„ธ์š”! ์•„๋ž˜์— ์‹œํ—˜ ์ ‘์ˆ˜๋ฐฉ๋ฒ•, ๊ณต๋ถ€ํ•œ ๋‚ด์šฉ ์ •๋ฆฌํ•œ๊ฑฐ ์ฒจ๋ถ€ํ•ด๋‘˜๊ฒŒ..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] ์ด๋ก ๊ฐœ๋… ์ •๋ฆฌ

์”ฌ ํ”Œ๋กœ ๋ฐ ๋ฐ์ดํ„ฐ ๊ด€๋ฆฌ ์‹ค์‹œ๊ฐ„ 3D ๊ฒฝํ—˜ ๋””์ž์ธ ์†Œ๊ฐœ - Unity Learn ์ด ํŠœํ† ๋ฆฌ์–ผ์—์„œ๋Š” ์‹ค์‹œ๊ฐ„ 3D ๊ฒฝํ—˜ ๋””์ž์ธ์˜ ๊ธฐ์ดˆ๋ฅผ ์‚ดํŽด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฐฐ์šธ ๋‚ด์šฉ์€ ๋‹ค์Œ๊ณผ ๊ฐ™์Šต๋‹ˆ๋‹ค. ๋‹ค์–‘ํ•œ ์ œ์ž‘ ๋‹จ๊ณ„๋ฅผ ์š”์•ฝํ•ฉ๋‹ˆ๋‹ค. ๋””์ง€ํ„ธ ๊ฒฝํ—˜์„ ์ œ์ž‘ํ•˜๊ธฐ ์œ„ํ•œ ํ•ต์‹ฌ ๋””์ž์ธ ํ”„๋กœ์„ธ์Šค๋ฅผ ๊ฒ€ํ†  learn.unity.com 1. ์”ฌ ํ”Œ๋กœ ๋ฐ์ดํ„ฐ ๊ด€๋ฆฌ 1) ์‹ค์‹œ๊ฐ„ 3D ๊ฒฝํ—˜ ๋””์ž์ธ ์†Œ๊ฐœ [๋””์ž์ธ ํ”„๋กœ์„ธ์Šค] Pre-projection -> Production -> Post-production -> Operations ์‚ฌ์ „ ์ œ์ž‘ -> ์ •์‹์ œ์ž‘ -> ์‚ฌํ›„ ์ œ์ž‘ -> ์šด์˜ ํŒŒ์ดํ”„๋ผ์ธ ๊ด€๋ฆฌ์— ์žˆ์–ด์„œ ๋””์ž์ธ ํ”„๋กœ์„ธ์Šค๋Š” ์ œ์ž‘ ์‚ฌ์ดํด์˜ ์•ž 3 ๋‹จ๊ณ„์ธ ์‚ฌ์ „ ์ œ์ž‘, ์ •์‹ ์ œ์ž‘, ์‚ฌํ›„ ์ œ์ž‘์— ํ•ด๋‹นํ•œ๋‹ค. ๊ตฌ์ฒด์ ์ธ ๋‹จ๊ณ„๋Š” ์•„๋ž˜์™€ ๊ฐ™๋‹ค. 1๋‹จ๊ณ„: ๋ฌธ์ œ ํŒŒ์•… ..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] ํ€ด์ฆˆ ์˜ค๋‹ต๋…ธํŠธ

ํ€ด์ฆˆ 5 - Unity Learn ์ด ํ€ด์ฆˆ์—์„œ๋Š” 5๋‹จ์›์—์„œ ํ•™์Šตํ•œ ๊ธฐ์ˆ  ๋ฐ ๊ฐœ๋…์— ๋Œ€ํ•œ ์ง€์‹์„ ํ‰๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. learn.unity.com ์ •๋‹ต: name == "player" && !isDead && health < 5 ํ’€์ด: ๋ฌธ์ž์—ด์„ ๋น„๊ตํ•˜๋ ค๋ฉด ๋‘ ๊ฐœ์˜ =๊ธฐํ˜ธ๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ๋ถ€์šธ ๊ฐ’์€ true๋กœ ์„ ์–ธํ•˜์ง€ ์•Š๋Š” ํ•œ ๊ธฐ๋ณธ์ ์œผ๋กœ false ์ƒํƒœ์ด๋ฉฐ, !isDead์˜ ๋Š๋‚Œํ‘œ๋Š” false์ธ์ง€ ๊ฒ€์‚ฌํ•˜๋Š” ๊ธฐ๋Šฅ์„ ํ•ฉ๋‹ˆ๋‹ค. health = 3์ด๋ฏ€๋กœ, health < 5 ๊ฒ€์‚ฌ๋Š” true์ž…๋‹ˆ๋‹ค. ์ •๋‹ต: 99 ํ’€์ด: ์ด ํ•จ์ˆ˜๋Š” ๋งˆ์šฐ์Šค๋ฅผ ๋ˆ„๋ฅด๊ณ  ์žˆ๋Š” ๋ชจ๋“  ํ”„๋ ˆ์ž„๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๋ฏ€๋กœ, 10์ดˆ ๋™์•ˆ ์ˆ˜๋ฐฑ ๋ฒˆ ์ •๋„๋Š” ํ˜ธ์ถœ๋ฉ๋‹ˆ๋‹ค. ๋‹จ, ์กฐ๊ฑด๋ฌธ์ด ์นด์šดํ„ฐ๊ฐ€ 99 ์ดํ•˜์ผ ๋•Œ์—๋งŒ ์ฐธ์ด๋ฏ€๋กœ, 100 ์ดํ›„์—๋Š” ๋Š˜์–ด๋‚˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ •๋‹ต: "Welcom..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] 5๊ฐ•. ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค - ํด๋ฆญ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ

5.1๊ฐ• - ๋งˆ์šฐ์Šค ํด๋ฆญ - Unity Learn ๊ฐœ์š”: ์ด์ œ ๋งˆ์ง€๋ง‰ ๋‹จ์›์ž…๋‹ˆ๋‹ค. ๋จผ์ € ์ƒˆ๋กœ์šด ํ”„๋กœ์ ํŠธ๋ฅผ ๋งŒ๋“ค๊ณ  ์‹œ์ž‘ ํŒŒ์ผ์„ ์ž„ํฌํŠธํ•œ ํ›„ ๊ฒŒ์ž„์˜ ๋ทฐ๋ฅผ 2D๋กœ ์ „ํ™˜ํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฐ ๋‹ค์Œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํด๋ฆญํ•  ์ˆ˜ ์žˆ๋Š” ํƒ€๊ฒŸ ์˜ค๋ธŒ์ ํŠธ์˜ ๋ชฉ๋ก์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. learn.unity.com 1. Bad, Good Object ๋งŒ๋“ค๊ธฐ ํด๋ฆญ์‹œ ๊ฐ ์˜ค๋ธŒ์ ํŠธ๋งˆ๋‹ค ์ด๋ฒคํŠธ๋ฅผ ์‹คํ–‰ํ•˜๊ธฐ ์œ„ํ•ด Collider๋ฅผ ์ถ”๊ฐ€ํ•ด์ฃผ๊ณ , ์œ„๋กœ ์˜ฌ๋ผ๊ฐ”๋‹ค๊ฐ€ ๋–จ์–ด์ง€๋Š” ํšจ๊ณผ๋ฅผ ์œ„ํ•ด Rigidbody๋ฅผ ์ถ”๊ฐ€ํ•ด์ค€๋‹ค. 2. ๊ฐ์ฒด๋ฅผ ๋ฌด์ž‘์œ„๋กœ ๊ณต์ค‘์— ๋˜์ง€๊ธฐ public class Target : MonoBehaviour{ private Rigidbody targetRb; private float minSpeed = 12; private float maxSpeed = 16..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] 3๊ฐ•. ์žฅ์• ๋ฌผ ๋„˜๊ธฐ ๊ฒŒ์ž„(์• ๋‹ˆ๋ฉ”์ด์…˜, ํŒŒํ‹ฐํด, ์‚ฌ์šด๋“œ)

3๋‹จ์› - ์Œํ–ฅ ๋ฐ ํšจ๊ณผ - Unity Learn ์ด ๋‹จ์›์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ถฉ๋Œ์„ ํ”ผํ•˜๊ธฐ ์œ„ํ•ด ๋‹ค๊ฐ€์˜ค๋Š” ์žฅ์• ๋ฌผ์„ ๋›ฐ์–ด๋„˜์œผ๋ฉฐ ๋น ๋ฅธ ์†๋„๋กœ ์ง„ํ–‰๋˜๋Š” ๋ฌดํ•œ ํšก์Šคํฌ๋กค ๋Ÿฌ๋‹ ๊ฒŒ์ž„์„ ํ”„๋กœ๊ทธ๋ž˜๋ฐํ•ฉ๋‹ˆ๋‹ค. ์ด ํ”„๋กœํ† ํƒ€์ž…์„ ์ œ์ž‘ํ•˜๋ฉด์„œ ์–ด๋–ป๊ฒŒ ์Œ์•…๊ณผ learn.unity.com 1. Space๋ฐ” ๋ˆ„๋ฅผ ์‹œ, ์บ๋ฆญํ„ฐ๊ฐ€ ์ ํ”„ํ•˜๋Š” ๊ธฐ๋Šฅ ๋งŒ๋“ค๊ธฐ ์บ๋ฆญํ„ฐ์— ์ค‘๋ ฅ์ค˜์•ผ ํ•˜๋‹ˆ๊นŒ rigidbody ์ถ”๊ฐ€ํ•˜๊ณ  ~ using UnityEngine; public class PlayerController : MonoBehaviour{ const float jumpForce = 10f; const float gravityModifier = 3f; Rigidbody playerRb; void Start(){ playerRb = transform.GetCo..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] 2๊ฐ•. ๋™๋ฌผ ๋จน์ด์ฃผ๊ธฐ ๊ฒŒ์ž„

random ์œ„์น˜์—์„œ randomํ•œ ๋™๋ฌผ๋“ค์ด ์ƒ์„ฑ๋˜์–ด ๋†๋ถ€์—๊ฒŒ ๋›ฐ์–ด๋“ ๋‹ค. ๋†๋ถ€๋Š” ์ขŒ์šฐ๋กœ ์ด๋™ํ•˜๋ฉฐ ๋™๋ฌผ๋“ค์—๊ฒŒ ๋จน์ด๋ฅผ ์ค˜์•ผ ํ•œ๋‹ค. 1. Player x ๊ฐ’ ์ œํ•œํ•˜๊ธฐ using UnityEngine; public class PlayerController : MonoBehaviour { private const float SPEED = 10f; private const float X_RANGE = 13f; private float horizontalInput; void Update(){ //keep the player in the bounds if (transform.position.x > X_RANGE) transform.position = new Vector3(X_RANGE, transform.positio..

[Unity Associate Programmer ์ธ์ฆ์‹œํ—˜] ์ž๊ฒฉ์ฆ ๋ฐ ์‹œํ—˜์ผ์ • ์‹ ์ฒญ๋ฐฉ๋ฒ•

์œ ๋‹ˆํ‹ฐ ์ธ์ฆ์‹œํ—˜์„ ์ค€๋น„ํ•˜๊ณ  ์žˆ์–ด์š”. ์‹œํ—˜์ผ์ •์ด ์•ˆ๋‚˜์™€์žˆ์–ด์„œ ํ—ค๋ฉ”๋‹ค๊ฐ€ ๋ฉ”์ผ์˜จ๊ฑฐ ๋ณด๊ณ  ๋”ฐ๋ผํ•˜๋‹ˆ๊นŒ ์‹œํ—˜์ผ์ • ํ™•์ธ ๋ฐ ์„ ํƒ์ด ๋์–ด์š”. ํ˜น์‹œ ์ž๊ฒฉ์ฆ ๊ฒฐ์ œ ์ „์— ์ž๊ฒฉ์ฆ ์‹ ์ฒญ ๋ฐ ๊ณต๋ถ€๋ฐฉ๋ฒ•, ์‹œํ—˜์ผ์ •์ด ๊ถ๊ธˆํ•œ ๋ถ„๋“ค์ด ์žˆ์„๊นŒ๋ด ์ฒจ๋ถ€ํ•ฉ๋‹ˆ๋‹ท. (๋„์›€๋˜์‹œ๋ฉด ๊ณต๊ฐ๋ˆŒ๋Ÿฌ์ฃผ์„ธ์—ฌใ…Žใ…Ž) * ์ž๊ฒฉ์ฆ ์‹ ์ฒญ ์‚ฌ์ดํŠธ https://unity.com/products/unity-certifications/associate-programmer Unity Certified Associate: Programmer Earn an industry-recognized credential and start on a path to a career within the real-time 3D development ecosystem. unity.com ์œ ๋‹ˆํ‹ฐ ์‚ฌ์ดํŠธ..

[Unity Associate Programmer ์ž๊ฒฉ์ฆ ์ค€๋น„] 1๊ฐ•. 3D ์ž๋™์ฐจ ์žฅ์• ๋ฌผ ํ”ผํ•˜๊ธฐ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ

*Player ์‹œ์  ์ด๋™/ํšŒ์ „ ๋ฐฉ๋ฒ• 1) custom package ๋ถˆ๋Ÿฌ์˜ค๊ธฐ Asset > Import Package > Custom Package ์—์„œ package ๋ถˆ๋Ÿฌ์˜ค๊ธฐ 2) Sceneํ™”๋ฉด์˜ Player ์‹œ์  ์ด๋™/ํšŒ์ „ ์˜ค๋ฅธ์ชฝ ํด๋ฆญํ•œ ์ƒํƒœ์—์„œ WASD ํ‚ค๋ฅผ ์‚ฌ์šฉํ•ด ํ™”๋ฉด ํฌ์ปค์Šค ์ด๋™. Alt ํ‚ค + ์˜ค๋ฅธ์ชฝ ๋“œ๋ž˜๊ทธ๋กœ ๋ณด์ด๋Š” ํ™”๋ฉด xyz ํšŒ์ „ Scene Tool์˜ View Tool ๊ณผ ๋™์ผํ•œ ๊ธฐ๋Šฅ 3) ๊ฐ์ฒด ๋‹น๊ฒจ์„œ ์ดˆ์  ๋งž์ถ”๊ธฐ ๊ฐ์ฒด๋ฅผ ์„ ํƒํ•œ ์ƒํƒœ์—์„œ ์”ฌ(Scene) ๋ทฐ์— ๋งˆ์šฐ์Šค ์ปค์„œ๋ฅผ ๋‘๊ณ  Fํ‚ค๋ฅผ ๋ˆŒ๋Ÿฌ ์ดˆ์ ์„ ๋งž์ถœ ์ˆ˜ ์žˆ๋‹ค. ๊ฐ์ฒด ๋”๋ธ” ํด๋ฆญํ•œ ๊ฒƒ๊ณผ ๊ฐ™์€ ํšจ๊ณผ 4) Trasform Position reset Trasnform ์  3๊ฐœ ํด๋ฆญ > Reset Property > Position ํด๋ฆญ 5) To..

[Unity] ๋ฉ”๋ชจ๋ฆฌ ์ตœ์ ํ™”๋ฅผ ์œ„ํ•œ ์—์…‹ ๊ด€๋ฆฌ

๋ชจ๋ฐ”์ผ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ๋•Œ ๋ฉ”๋ชจ๋ฆฌ๊ฐ€ ํŠนํžˆ ์ค‘์š”ํ•˜๋‹ค. ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ๋„ˆ๋ฌด ๋งŽ์ด ์“ฐ๋ฉด OS๊ฐ€ ์•ฑ์„ ์ฃฝ์—ฌ๋ฒ„๋ฆฌ๋Š” ๊ฒฝ์šฐ๋„ ์žˆ๋‹ค. ์ด๋Ÿฐ๊ฑธ ์–ด๋–ป๊ฒŒ ํ™•์ธํ•˜๋ƒ? Unity Profiler๋ฅผ ์•ฑ์— ๋ฌผ๋ ค์„œ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋‹ค. ์ข€ ๋” ์ž์„ธํžˆ ๋ณด๋ ค๋ฉด Memory Profiler๋ฅผ ๋ณด๋ฉด๋œ๋‹ค. ๊ธฐ๋ณธ์ œ๊ณต๋˜์ง„ ์•Š๊ณ  Package Manager์—์„œ ๋‹ค์šด๋ฐ›๋Š” ๊ฒƒ. Editor์—์„œ๋„ ๋˜์ง€๋งŒ ์ •ํ™•ํ•œ ์ˆ˜์น˜๋Š” ์•„๋‹ˆ๊ธฐ์— Target Device ์— ์˜ฌ๋ ค์„œ ํ™•์ธํ•ด์•ผ ํ•œ๋‹ค. * ๋ฉ”๋ชจ๋ฆฌ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” Asset ๊ด€๋ฆฌ 1. ์ค‘๋ณต ๋ฆฌ์†Œ์Šค : Unity ๋Š” ์ค‘๋ณต ํŒŒ์ผ์„ ์ฒดํฌํ•˜์ง€ ์•Š๋Š”๋‹ค. ์‹ค์ˆ˜๋กœ ๋™์ผํ•œ ํŒŒ์ผ์„ ๋‹ค๋ฅธ ํด๋”์— ๋„ฃ์ง€๋Š” ์•Š์•˜๋Š”์ง€ ํ™•์ธํ•˜์ž. 2. Audio 1) Force To Mono ์ฒดํฌํ•˜๊ธฐ. 2) Load Type: Decompress on lo..

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