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๐ŸŽฎ Unity Study 90

[Xcode Build Error] bitcode bundle could not be generated.....

[์—๋Ÿฌ] Xcode Build Error ์‹œ bitcode ๊ด€๋ จ ์—๋Ÿฌ๊ฐ€ ๋‚ฌ๋‹ค. bitcode bundle could not be generated because '~.../Libraries/ADL-Plugins/Plugins/iOS/liblz4.a(lz4w.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture armv7 [์›์ธ] Xcode ์—์„œ Bitcode๋ž€ Xcode์—์„œ Bitcode๋ฅผ ํฌํ•จํ•œ iOS ์•ฑ์„ AppStore์— ์ „์†กํ•˜๋ฉด, AppStore ์—์„œ ์‚ฌ์šฉ์ž์˜ ๋””๋ฐ”์ด์Šค์— ๋”ฐ๋ผ ์ตœ์ ํ™”๋œ ..

[Xcode Build Error&Solution] 'release' is unavailable: not available in automatic reference counting mode

Xcode Build ์ค‘ ๋งŒ๋‚œ ์—๋Ÿฌ~ 'release' is unavailable: not available in automatic reference counting mode ARC forbids explicit message send of 'release' release ๊ตฌ๋ฌธ์ด ์•ˆ๋จน๋Š” ์—๋Ÿฌ์˜€๋Š”๋ฐ, ์›์ธ์€ ARC(Automatic Reference Counting) ๋ชจ๋“œ๊ฐ€ on ๋œ ์ƒํƒœ๋กœ ์ปดํŒŒ์ผ๋˜์—ˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์ฆ‰, ARC๊ฐ€ ์•„๋‹Œ MRC ๋ชจ๋“œ๋กœ ๋ฐ”๊ฟ”์ฃผ์–ด์•ผ ํ•œ๋‹ค. [ํ•ด๊ฒฐ์ฑ…] MRC ๋ชจ๋“œ๋กœ ๋ฐ”๊พธ๋Š” ๋ฐฉ๋ฒ•์€ Compile Flag๋กœ ํŒŒ์ผ๋ณ„๋กœ ARC ๋ชจ๋“œ๋ฅผ ๋น„ํ™œ์„ฑํ™” ํ•˜๊ฑฐ๋‚˜ Xcode ์ „์ฒด์—์„œ ๋น„ํ™œ์„ฑํ™” ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ „์ž๋Š” build ํƒ€๊ฒŸ ๋Œ€์ƒ์„ ์„ ํƒํ•˜๊ณ  Build Phases > Compile Sources๋ฅผ ํ™œ..

[iOS Build Error] xcode-select: error: tool 'xcodebuild' requires Xcode....

์—๋Ÿฌ: xcode ๋ฅผ jenkins๋กœ build ํ•˜๋Š” ๊ณผ์ •์—์„œ ๋งŒ๋‚œ ์—๋Ÿฌ. xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance ์›์ธ: build ์ค‘, command line tool์„ ์‚ฌ์šฉํ•˜์ง€ ๋ชปํ•ด์„œ ์ƒ๊ธด ์—๋Ÿฌ์ด๋‹ค. ํ•ด๊ฒฐ์ฑ…: command line tool ์„ค์น˜ ํ›„, command line tool ์‹คํ–‰๊ฐ€๋Šฅ ์ƒํƒœ๋กœ ์…‹ํŒ…ํ•œ ๋’ค ๋‹ค์‹œ ๋นŒ๋“œ๋ฅผ ์‹œ๋„ํ•œ๋‹ค. xcode-select --install # Install Command Line Tools if you haven't already..

[Unity Build Error&Solution] Unity 2018.4.31f1 ์—์„œ Android Build ์ค‘ ๋งŒ๋‚œ ์—๋Ÿฌ

Unity 2018.4.31f1 ๋ฒ„์ „์—์„œ Android Build ์ค‘ ๋งŒ๋‚œ ์—๋Ÿฌ ERROR) AAPT: error: attribute android:requestLegacyExternalStorage not found ์ƒ์„ธ ์—๋Ÿฌ๋ฅผ ์ฝ์–ด๋ณด๋‹ˆ, AndroidManifest.xml ์—์„œ legacy ํ•œ ์š”์ฒญ์ด ์žˆ์—ˆ๋‹จ ๋“ฏ... ANSWER) Player Settings > Other Settings ์—์„œ Target API Level ์„ Android 10.0(API Level 29)๋กœ ๋งž์ถฐ์ฃผ๋ฉด ๋œ๋‹ค. ๊ทธ๋Ÿผ ์ž๋™์œผ๋กœ android sdk๋ฅผ ์—…๋ฐ์ดํŠธ ํ•œ๋‹ค. ์—…๋ฐ์ดํŠธ ํ›„, ๋‹ค์‹œ taget api level ์€ automatic์œผ๋กœ ๋งž์ถ”๊ณ  ๋‹ค์‹œ ๋นŒ๋“œ๋ฅผ ์ง„ํ–‰ํ•˜๋ฉด ๋œ๋‹ค! P.S) Stackoverflow ์ฐธ์กฐ AAPT:..

[Unity Build Error&Solution] iOS build error(feat. Facebook SDK 9.0)

Facebook SDK 9.0 ์„ ์‚ฌ์šฉํ•˜๋Š” Unity Project(2020.1.0f)๋ฅผ iOS ๋นŒ๋“œ ํ•˜๋˜ ์ค‘ ๋งŒ๋‚œ ์—๋Ÿฌ... Exception: Calling TargetGuidByName with name='Unity-iPhone' is deprecated. There are two targets now, call GetUnityMainTargetGuid() - for app or GetUnityFrameworkTargetGuid() - for source/plugins to get Guid instead. UnityEditor.iOS.Xcode.PBXProject.TargetGuidByName (System.String name) (at /Users/builduser/buildslave/unity/..

[Unity Build Error&Solution] Facebook SDK 9.0 ์‚ฌ์šฉ ์‹œ, Android Gradle ์˜ค๋ฅ˜ ์›์ธ&ํ•ด๊ฒฐ๋ฐฉ๋ฒ•

Error: FileNotFoundException: Temp/gradleOut/build/outputs/bundle/release/gradleOut.aab does not exist Facebook SDK 9.0.0 ๋ฒ„์ „์„ ์‚ฌ์šฉํ•˜๋Š” ํ”„๋กœ์ ํŠธ์—์„œ Android Build(aab)๋ฅผ ํ•˜๋‹ค๊ฐ€ Gradle ์˜ค๋ฅ˜๊ฐ€ ๋‚ฌ๋‹ค. ๊ฒ€์ƒ‰ํ•ด๋ณด๋‹ˆ, Facebook SDK 9.0.0 ๋ฒ„์ „์€ ์ตœ์†Œ Gradle version์œผ๋กœ 5.6.4๋ฅผ ๋งŒ์กฑํ•ด์•ผ ํ•˜๋Š”๋ฐ, ๋‚ด๊ฐ€ ๋งŒ๋“  ํ”„๋กœ์ ํŠธ๋Š” Unity Version 2019.2.21(Gradle Version 5.1.1) ์ด์—ˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์ฆ‰, Unity Version ์„ 2020.1 ๋กœ ์—…๊ทธ๋ ˆ์ด๋“œ ํ•ด์„œ Gradle Version์„ 5.6.4๋กœ ๋งž์ถฐ์ฃผ๋ฉด ๋œ๋‹ค. ํ˜น์‹œ ๋ชจ๋ฅด๋‹ˆ, Unity Hub..

[Unity] Plugin

Unity์—์„œ๋Š” ์ผ๋ฐ˜์ ์œผ๋กœ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ธฐ๋Šฅ์„ ์ƒ์„ฑํ•˜์ง€๋งŒ Unity ์™ธ๋ถ€์—์„œ ์ƒ์„ฑ๋œ ์ฝ”๋“œ๋ฅผ ํ”Œ๋Ÿฌ๊ทธ์ธ ํ˜•ํƒœ๋กœ ํฌํ•จํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค . Unity์—์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋Š” ํ”Œ๋Ÿฌ๊ทธ์ธ์—๋Š” ๊ด€๋ฆฌ ํ”Œ๋Ÿฌ๊ทธ์ธ ๊ณผ ๊ธฐ๋ณธ ํ”Œ๋Ÿฌ๊ทธ์ธ์˜ ๋‘ ๊ฐ€์ง€ ์ข…๋ฅ˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค . ๊ด€๋ฆฌ๋˜๋Š” ํ”Œ๋Ÿฌ๊ทธ์ธ ์€ Visual Studio ๋˜๋Š” MonoDevelop์™€ ๊ฐ™์€ ๋„๊ตฌ๋กœ ๋งŒ๋“  ๊ด€๋ฆฌ๋˜๋Š” .NET ์–ด์…ˆ๋ธ”๋ฆฌ์ž…๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์—๋Š” .NET ์ฝ”๋“œ๋งŒ ํฌํ•จ๋˜์–ด ์žˆ์œผ๋ฏ€๋กœ .NET ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์—์„œ ์ง€์›ํ•˜์ง€ ์•Š๋Š” ๊ธฐ๋Šฅ์— ์•ก์„ธ์Šคํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๊ด€๋ฆฌ ์ฝ”๋“œ๋Š” Unity๊ฐ€ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ปดํŒŒ์ผํ•˜๋Š” ๋ฐ ์‚ฌ์šฉํ•˜๋Š” ํ‘œ์ค€ .NET ๋„๊ตฌ์— ์•ก์„ธ์Šคํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ํ”Œ๋Ÿฌ๊ทธ์ธ์ด Unity ์™ธ๋ถ€์—์„œ ์ปดํŒŒ์ผ๋˜์–ด ์†Œ์Šค๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ๋ชปํ•  ์ˆ˜ ์žˆ๋‹ค๋Š” ์‚ฌ์‹ค์„ ์ œ์™ธํ•˜๊ณ  ๊ด€๋ฆฌ ํ”Œ๋Ÿฌ๊ทธ์ธ ์ฝ”๋“œ์™€ ..

[Unity] Resource ์™€ AssetBundles

์œ ๋‹ˆํ‹ฐ - ๋งค๋‰ด์–ผ: ๋Ÿฐํƒ€์ž„ ์‹œ ๋ฆฌ์†Œ์Šค๋ฅผ ๋กœ๋“œ ๋Ÿฐํƒ€์ž„ ์‹œ ๋ฆฌ์†Œ์Šค๋ฅผ ๋กœ๋“œ ์–ด๋–ค ์ƒํ™ฉ์—์„œ๋Š”, ํ”„๋กœ์ ํŠธ์— ์”ฌ์˜ ์ผ๋ถ€๋กœ์จ ๋กœ๋“œํ•˜์ง€ ์•Š๊ณ  ์—์…‹์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์ด ํŽธ๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด, ๊ฒŒ์ž„์˜ ์–ด๋–ค ์”ฌ์—์„œ๋“  ๋“ฑ์žฅ ํ• ์ˆ˜ ์žˆ๋Š” ์บ๋ฆญํ„ฐ docs.unity3d.com [Asset Bundles ์ด๋ž€] Unity๋Š” Resource Folders๋ฅผ ์ง€์›ํ•˜์—ฌ ์ฝ˜ํ…์ธ ๊ฐ€ ๊ฒŒ์ž„์— ๋กœ๋“œ๋˜๋Š”๊ฑธ ์ž๋™์œผ๋กœ ํ•ด์ฃผ์ง€๋งŒ ์š”์ฒญ์ด ์žˆ์„ ๋•Œ๊นŒ์ง€ ๋กœ๋“œํ•˜์ง€ ์•Š์„ ์ˆ˜ ์žˆ๋‹ค. ๊ทธ๊ฒŒ ๋ฐ”๋กœ Asset Bundles ์ด๋‹ค. Asset Bundle์€ ๋ฉ”์ธ ๊ฒŒ์ž„ ํŒŒ์ผ์—์„œ ์™„์ „ํžˆ ๋ถ„๋ฆฌ๋˜์–ด ํŒŒ์ผ ๋˜๋Š” URL์—์„œ ๊ฒŒ์ž„์ด ์š”์ฒญํ–ˆ์„ ๋•Œ ์•ก์„ธ์Šค ํ•  ์ˆ˜ ์žˆ๋Š” ์™ธ๋ถ€ ์—์…‹ ์ง‘ํ•ฉ์„ ๋งํ•œ๋‹ค. ์ด ํŒŒ์ผ์€ ๋นŒ๋“œ ๋œ Unity ํ”Œ๋ ˆ์ด์–ด์˜ ์™ธ๋ถ€์— ์กด์žฌํ•˜๊ธฐ ๋•Œ๋ฌธ์— ์ผ๋ฐ˜์ ์œผ๋กœ ์›น ์„œ..

[Unity] Timeline, Playable Director, Binding, Clear Bindings

* Timeline : ๋ณตํ•ฉ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์ž‘ํ•  ๋•Œ ์“ฐ๋Š” Tool (Playable Director์— ์˜์กด) Object์— Playabel Director Component๋ฅผ ์ถ”๊ฐ€ํ•˜๊ณ  ๋งŒ๋“  Timeline์€ playable ์†์„ฑ์œผ๋กœ ๋“ค๊ฐ„๋‹ค. * PlaybleDirector : Timeline Asset์˜ ํŠธ๋ž™๊ณผ ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์—ฐ๊ฒฐํ•ด์ฃผ๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉ * Bindings Timeline ์—์…‹ ํŠธ๋ž™์— ์—ฐ๊ฒฐ๋œ Audio, Animation ๋“ฑ์˜ ์ •๋ณด๋“ค [Binding ์ •๋ฆฌ] ๊ฐ์ฒด์— ํ•ด๋‹น ์Šคํฌ๋ฆฝํŠธ ๋‹ฌ์•„์„œ ์“ฐ์ด์ง€ ์•Š๋Š” binidng๋“ค ์ •๋ฆฌํ•˜๊ธฐ #if UNITY_EDITOR [Sirenix.OdinInspector.Button] void ClearBinding() { var directors = Object.Find..

[Unity] ์ปค์Šคํ…€ ๋ฉ”๋‰ด ๋งŒ๋“ค๊ธฐ

Unity ๋Š” ์ƒ๋‹จ ๋ฉ”๋‰ด๋ฅผ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ์„ ๊ฐ–๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. Scene ๋ฐ”๋กœ๊ฐ€๊ธฐ ๋ฒ„ํŠผ, Jenkins ๋นŒ๋“œ ๋ฒ„ํŠผ ๋“ฑ์˜ ์ž์ฃผ ์“ฐ๋Š” ๊ธฐ๋Šฅ์„ ๋งŒ๋“ค๋ฉด ๋”์šฑ ํŽธ๋ฆฌํ•˜๊ฒŒ ์ด์šฉํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ ? ๋ฉ”๋‰ด๋Š” Script๋ฅผ ํ†ตํ•ด ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜๋‚˜์˜ ๊ฐ์ฒด๋กœ ์ฒ˜๋ฆฌํ•˜๋Š” ๊ฒƒ์ด์ง€์š”. using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; public class ShortcutScneneMenu{ [MenuItem("Scene Shortcut/Intro")] private static void MoveIntroScene(){ EditorSceneManager.OpenScene("Assets/Dashboard/Intro/Intro.unity");..

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