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๐ŸŽฎ Unity Study 91

[Unity][Unity Script serialization] SerializeField, Serializable, HideInInspector

* ์ง๋ ฌํ™”(Serialization)? ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ๋‚˜ ์˜ค๋ธŒ์ ํŠธ ์ƒํƒœ๋ฅผ Unity ์—๋””ํ„ฐ๊ฐ€ ์ €์žฅํ•˜๊ณ  ๋‚˜์ค‘์— ์žฌ๊ตฌ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ํฌ๋งท์œผ๋กœ ์ž๋™์œผ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ํ”„๋กœ์„ธ์Šค SerializeField: private ๊ฐ์ฒด๋ฅผ Inspector์— ๋…ธ์ถœ์‹œํ‚ค๊ณ  ์‹ถ์„ ๋•Œ Serializable: private ํด๋ž˜์Šค, ๊ตฌ์กฐ์ฒด๋ฅผ Inspector์— ๋…ธ์ถœ์‹œํ‚ค๊ณ  ์‹ถ์„ ๋•Œ HideInInspector: public ๊ฐ์ฒด๋ฅผ Inspector์— ๋…ธ์ถœ์‹œํ‚ค๊ณ  ์‹ถ์ง€ ์•Š์„ ๋•Œ [Script Serialization์— ๋Œ€ํ•œ Unity ๊ณต์‹ ๋ฌธ์„œ ์ฐธ๊ณ ] ์Šคํฌ๋ฆฝํŠธ ์ง๋ ฌํ™” - Unity ๋งค๋‰ด์–ผ ์ง๋ ฌํ™”๋Š” ๋ฐ์ดํ„ฐ ๊ตฌ์กฐ๋‚˜ ์˜ค๋ธŒ์ ํŠธ ์ƒํƒœ๋ฅผ Unity ์—๋””ํ„ฐ๊ฐ€ ์ €์žฅํ•˜๊ณ  ๋‚˜์ค‘์— ์žฌ๊ตฌ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ํฌ๋งท์œผ๋กœ ์ž๋™์œผ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ํ”„๋กœ์„ธ์Šค๋ฅผ ๋งํ•ฉ๋‹ˆ๋‹ค. Unity ์—๋””ํ„ฐ์—..

[Unity] Unity Log ์ข…๋ฅ˜

* ์œ ๋‹ˆํ‹ฐ ๋กœ๊ทธ 3์ข…๋ฅ˜ ์ผ๋ฐ˜์ ์ธ ๋กœ๊ทธ(Log), ๊ฒฝ๊ณ  ๋กœ๊ทธ(LogWarning), ์˜ค๋ฅ˜ ๋กœ๊ทธ(LogError) 1) Debug.Log ๋งํ’์„  ์•„์ด์ฝ˜๊ณผ ํ•จ๊ป˜ ์•Œ๋ ค์ฃผ๋Š” ์ผ๋ฐ˜์ ์ธ ๋กœ๊ทธ Debug.Log("์ผ๋ฐ˜์ ์ธ ๋กœ๊ทธ(Log)"); 2) Debug.LogWarning ๊ฒฝ๊ณ  ์•„์ด์ฝ˜๊ณผ ํ•จ๊ป˜ ์•Œ๋ ค์ฃผ๋Š” ๋กœ๊ทธ Debug.LogWarning("๊ฒฝ๊ณ  ๋กœ๊ทธ(LogWarning)"); 3) Debug.LogError ! ์—๋Ÿฌ ์•„์ด์ฝ˜๊ณผ ํ•จ๊ป˜ ์•Œ๋ ค์ฃผ๋Š” ์˜ค๋ฅ˜ ๋กœ๊ทธ. Debug.LogError("์—๋Ÿฌ ๋กœ๊ทธ(LogError)");

[KLA ๋ฉ€ํ‹ฐ์บ ํผ์Šค] C#7.0 ์ œ๋Œ€๋กœ ๋ฐฐ์šฐ๊ธฐ Part.2(์ž…๋ฌธ2)

22.08.04(๋ชฉ) [1~2์ฐจ์‹œ - ์ƒ์„ฑ์ž(Constructor)์™€ ์ข…๋ฃŒ์ž] * ์ƒ์„ฑ์ž(Constructor) : ์„ค๊ณ„๋œ ํด๋ž˜์Šค ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๋ฉ”์†Œ๋“œ์™€ ๊ฐ™์€ ๊ฒƒ. * ์ƒ์„ฑ์ž ํ˜•์‹ ํ•œ์ •์ž ํด๋ž˜์Šค๋ช… (๋งค๊ฐœ๋ณ€์ˆ˜๋ช…) { } * ์ƒ์„ฑ์ž ํŠน์ง• - ํด๋ž˜์Šค๋ฅผ ์„ ์–ธํ•  ๋•Œ ์ƒ์„ฑ์ž๋ฅผ ๊ตฌํ˜„ํ•˜์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ, ์ปดํŒŒ์ผ๋Ÿฌ์—์„œ ๊ธฐ๋ณธ ์ƒ์„ฑ์ž๋ฅผ ๋งŒ๋“ค์–ด ์ค€๋‹ค. - ์ƒ์„ฑ์ž์˜ ์ด๋ฆ„์€ ํด๋ž˜์Šค์˜ ์ด๋ฆ„๊ณผ ๊ฐ™๋‹ค. * ์ข…๋ฃŒ์ž : ๊ฐ์ฒด์— ํ• ๋‹น๋œ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ•ด์ œํ•˜๋Š” ๊ฒƒ. * ์ข…๋ฃŒ์ž ํ˜•์‹ ~ํด๋ž˜์Šค๋ช… () { } * ์ข…๋ฃŒ์ž ํŠน์ง• - ํด๋ž˜์Šค๋ช…์— ~๋ฅผ ๋ถ™์—ฌ ์‚ฌ์šฉํ•œ๋‹ค. - ์ƒ์„ฑ์ž์™€ ๋‹ฌ๋ฆฌ ํ•œ์ •์ž๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š”๋‹ค. - ๋งค๊ฐœ๋ณ€์ˆ˜๋„ ์—†๋‹ค. ์˜ค๋ฒ„๋กœ๋”ฉ๋„ ์•ˆ๋จ. - ์ง์ ‘ ํ˜ธ์ถœ์ด ๋ถˆ๊ฐ€ํ•˜๊ณ  CLR(Common Language Runtime)์˜ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰ํ„ฐ๊ฐ€ ๊ฐ์ฒด ์†Œ๋ฉธ ์‹œ์ ..

[KLA ๋ฉ€ํ‹ฐ์บ ํผ์Šค] C#7.0 ์ œ๋Œ€๋กœ ๋ฐฐ์šฐ๊ธฐ Part.1(์ž…๋ฌธ1)

22.07.14 (1~7์ฐจ์‹œ) [C#์˜ ์—ญ์‚ฌ] : C์–ธ์–ด -> C++ -> C# C์–ธ์–ด์—์„œ ๋ถ€์กฑํ–ˆ๋˜ OOP(๊ฐ์ฒด์ง€ํ–ฅ)๋ฅผ ์ถ”๊ฐ€ํ•ด์„œ C++๋ฅผ ๋งŒ๋“ฌ. Window ์šด์˜์ฒด์ œ, Office ํ”„๋กœ๊ทธ๋žจ, Adobe ์‚ฌ์˜ ํ”„๋กœ๊ทธ๋žจ๋“ค์ด C++๋กœ ๋งŒ๋“ค์–ด์ง. C#: C++์–ธ์–ด๋ฅผ ๋ฐœ์ „์‹œํ‚จ ์–ธ์–ด. Microsoft์‚ฌ์˜ Anders Hejisberg๊ฐ€ ๊ฐœ๋ฐœ. .NET Framework์— ์ตœ์ ํ™”๋œ ์–ธ์–ด. (์ธํ„ฐ๋„ท ์„œ๋น„์Šค๋ฅผ ์‰ฝ๊ฒŒ ๊ฐœ๋ฐœํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์ œ๊ณตํ•ด์ฃผ๋Š” ํ”„๋กœ๊ทธ๋žจ์„ ์˜๋ฏธํ•˜๋Š” .NET๋„ Microsoft์‚ฌ๊ฐ€ ๋งŒ๋“ฌ) [4~5์ฐจ์‹œ C# ๋ฐ์ดํ„ฐ ํƒ€์ž…] bool: True or False - ์ •์ˆ˜ํ˜• byte: 8๋น„ํŠธ. unsigned ์ •์ˆ˜ํ˜• (integer) sbyte: 8๋น„ํŠธ signed ์ •์ˆ˜ํ˜• (u)short: 16๋น„ํŠธ (..

[Unity] Animation Clip Missing ์˜ค๋ฅ˜ ๋ฐ ํ•ด๊ฒฐ๋ฐฉ๋ฒ•

Canvas ์ƒ์—์„œ ๊ฐ์ฒด ์˜ฎ๊ธฐ๋‹ค๊ฐ€ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋‹ค๊นจ์ ธ๋ถ€๋ ท๋‹ค. ๊นจ์ง„ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํ•˜๋‚˜์”ฉ ํด๋ฆญํ•ด์„œ ์˜ฎ๊ธด ๊ฒฝ๋กœ๋กœ ๋ฐ”๊ฟ”์ฃผ๋ฉด ๋œ๋‹ค.

[Unity UI] ํ…์ŠคํŠธ ํฌ๊ธฐ&๊ธธ์ด์— ๋”ฐ๋ผ ๋งํ’์„  ๋Š˜๋ฆฌ๊ธฐ(sprite, layout Group, content size filter)

ํ•œ ๊ฐœ์˜ ์ด๋ฏธ์ง€๋ฅผ ๋‹ค์–‘ํ•œ ์‚ฌ์ด์ฆˆ๋กœ ์žฌ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•ด Sprite Editor ๋กœ ์กฐ์ •ํ–ˆ์„ ๋•Œ, ๊ทธ ์•ˆ์˜ ํ…์ŠคํŠธ ํฌ๊ธฐ์— ๋งž์ถฐ ์ด๋ฏธ์ง€๋ฅผ ๊ฐ€๋ณ€์ ์œผ๋กœ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค. ์š” ์ด๋ฏธ์ง€๋ฅผ ์•„๋ž˜์ฒ˜๋Ÿผ ํ…์ŠคํŠธ ๊ธธ์ด์— ๋”ฐ๋ผ ๊ฐ€๋ณ€์ ์œผ๋กœ(๊ฐ€๋กœ) ๋งŒ๋“ค์–ด๋ณด์ž. [ ๋ฐฉ๋ฒ• ] 0) Canvas ์— ์ด๋ฏธ์ง€์™€ ํ…์ŠคํŠธ๊ฐ์ฒด๋ฅผ ๋งŒ๋“ ๋‹ค. (๋ถ€๋ชจ๊ฐ€ Image, ์ž์‹์ด Text) 1) ์ด๋ฏธ์ง€๋ฅผ Sprite Editor์—์„œ ๊ฐ€๋ณ€์„ ์ค„ ๋ถ€๋ถ„์„ ์ •์˜ํ•˜์ž image type ์€ sliced๋กœ ๋‘ฌ์•ผ ํ•จ ~! 2. ํ•ด๋‹น ์ด๋ฏธ์ง€๋ฅผ ๋‹จ ๊ฐ์ฒด์— Horizontal Layout Group๊ณผ Content Size Filter ์†์„ฑ์„ ๋‹ฌ๊ณ  ์•„๋ž˜์ฒ˜๋Ÿผ ์ž…๋ ฅํ•ด์ฃผ์ž. ์ž์‹ ๊ฐ์ฒด(Text)์˜ ํฌ๊ธฐ์— ๋”ฐ๋ผ ๋ณ€ํ™”์‹œ์ผœ์ค„ ๊ฒƒ์ด๋ฏ€๋กœ Content Size Filter ์†์„ฑ์˜ Horizon..

[Unity Text ๋ถ€๋ถ„์ฒ˜๋ฆฌ] ๋ฆฌ์น˜ ํ…์ŠคํŠธ

https://docs.unity3d.com/kr/2018.4/Manual/StyledText.html ๋ฆฌ์น˜ ํ…์ŠคํŠธ - Unity ๋งค๋‰ด์–ผ UI ์š”์†Œ์™€ ํ…์ŠคํŠธ ๋ฉ”์‹œ์˜ ํ…์ŠคํŠธ์—๋Š” ์—ฌ๋Ÿฌ ํฐํŠธ ์Šคํƒ€์ผ ๋ฐ ํฌ๊ธฐ๊ฐ€ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋ฆฌ์น˜ ํ…์ŠคํŠธ๋Š” UI ์‹œ์Šคํ…œ๊ณผ ๋ ˆ๊ฑฐ์‹œ GUI ์‹œ์Šคํ…œ์—์„œ ๋ชจ๋‘ ์ง€์›๋ฉ๋‹ˆ๋‹ค. Text, GUIStyle, GUIText, TextMesh ํด๋ž˜์Šค์—๋Š” U docs.unity3d.com

[Unity Wave 2022] 5์ผ์ฐจ_ Unity for Virtual World(๊น€๋ฒ”์ฃผ Head of Evangelism ใ…ฃ Unity Technologies)

5์ผ์ฐจ ์ฃผ์ œ๋Š” Unity for Virtual World ์˜€๋‹ค. ๊ทธ ์ค‘, ๋ฉ”ํƒ€๋ฒ„์Šค์˜ ๊ฐœ๋…์„ ์‰ฝ๊ณ  ์ž์„ธํ•˜๊ฒŒ ์•Œ ์ˆ˜ ์žˆ์—ˆ๋˜ ๊ฐ•์˜์ธ Unity for Virtual World ! ๋ฉ”ํƒ€๋ฒ„์Šค? ๊ฒŒ์ž„์•„๋‹Œ๊ฐ€?๋ผ๊ณ  ์ƒ๊ฐํ•˜๋Š” ์‚ฌ๋žŒ์ด ๋งŽ๋‹ค. ๋ฉ”ํƒ€๋ฒ„์Šค๋Š” ๊ฒŒ์ž„์—์„œ ์˜จ๊ฒŒ ๋งž๊ธดํ•˜๋‹ค. But ๊ทธ ํ™•์žฅ์„ฑ์ด ๋‚จ๋‹ค๋ฅด๋‹ค. [๋ฉ”ํƒ€๋ฒ„์Šค์˜ ๋ฐฉํ–ฅ์„ฑ] 1) ๊ฒŒ์ž„์—์„œ ์ผ๋˜ ๋ฉ€ํ‹ฐ ํ”Œ๋ ˆ์ด ๋งค์นญ ๊ธฐ์ˆ , ๋ชจ๋ฐ”์ผ ๋””๋ฐ”์ด์Šค์— ์ตœ์ ํ™”ํ•˜๋Š” ๊ธฐ์ˆ  ๋“ฑ ๋ชจ๋“  ๊ฒƒ์ด ๋ฉ”ํƒ€๋ฒ„์Šค์— ๊ทธ๋Œ€๋กœ ๋งค์นญ๋˜๋”๋ผ. ์ฆ‰ ๊ฒŒ์ž„์—์„œ ์ผ๋˜ ๊ธฐ์ˆ ๋“ค์„ ๊ทธ๋Œ€๋กœ ์‚ฌ์šฉํ•œ๋‹ค. 2) ํ‚ค๋ณด๋“œ, ๋ชจ๋‹ˆํ„ฐ ๋“ฑ์˜ ํ•˜๋“œ์›จ์–ด๊ฐ€ ์ •๋ง ๊ฐ€์žฅ ์ข‹์€ ์ž…์ถœ๋ ฅ์žฅ์น˜์ธ๊ฐ€ ? ๋ฅผ ๊ณ ๋ฏผํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์—ˆ๋‹ค. ์ฆ‰, VR ๊ธฐ๊ธฐ์— ๋‹ฌ๋ ค ์žˆ๋Š” ๋ชจ์…˜ ์ปจํŠธ๋กค๋Ÿฌ ๊ฐ™์€ ๊ฒŒ ๋œ ๊ฒƒ์œผ๋กœ ๊ธฐ์กด์˜ ํ•˜๋“œ์›จ์–ด์˜ ํŒ๋„๋ฅผ ์•„์–˜ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ๋‹ค. 3) ์‚ฌํšŒ๊ฒฝ์ œ์˜ ๊ธฐ๋ฐ˜์€ ..

[Build Error] Facebook SDK ๋ฅผ ํฌํ•จํ•œ Android Build ์‹œ ํด๋ž˜์Šค ์ค‘๋ณต์—๋Ÿฌ

Facebook SDK ๋ฅผ ํฌํ•จํ•œ Android Build ์‹œ ํด๋ž˜์Šค ์ค‘๋ณต์—๋Ÿฌ Unity Version 2019.4.21f1 ๋ฒ„์ „ ์‚ฌ์šฉ. Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 Note: /Users/kyowon/UnityProjects/008_DoyoseEnglish_Vietnam_SmartMom/DoyoseEnglish_Vietnam_SmartMom/Unity/DoyoseEnglish_Vietnam_SmartMom/Temp/gradleOut/unityLibrary/src/main/java/com/unity3d/player/UnityPlayerActivity.java uses or overrides a deprecated API. Note: Recom..

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